Set Material Property
Last updated
Last updated
The Set Material Property Node sets a property, or properties, of a Material. These properties are given their defining names in the Attributes. The names can be found by hovering over an Attribute of any of the Shading Models found in the Material Editor, copying it, and pasting it here. The Node pictured above shows two possible inputs.
Some examples of these property names are:
Attribute | Property Name |
---|---|
Albedo | base_coat_albedo |
Environment Map | environment_map |
Use Alpha | use_alpha |
Blending | diffuse_map_blending |
Scope: Scene, Function, Prefab
Attribute | Type | Description |
---|---|---|
| String | Each |
| Dropdown | Each |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| MaterialID | The ID of the Material whose property, or properties, will be set. |
| Determined by Attribute | A new input will show when one is added in the Attributes. Its data type and name will match that set in the the input element. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |