On CANopen Receive
Last updated
Last updated
On CANopen Receive Node is an Event Listener Node allowing the user to perform an action once a CANopen Configuration
is selected from the Drop-down Menu.
Scope: Project, Scene.
Attribute | Type | Description |
---|---|---|
| Drop-down | The identifying connection name that will be used, which has already been set up in the Project Settings. |
| Dropdown | The desired protocol to use when sending the message. Presently, only |
| Bool | Can be toggled on or off depending on whether it is a custom message or not. Toggling it on changes the |
| Drop-down | The index of the signal. Values depend on which |
| Drop-down | The subindex of the signal. Values depend on which |
| Defined by previous selections | The value type to be sent which is determined by index and subindex selection. |
| String | A custom name which remains read-only. |
| String | A message type which remains read-only, unless |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Any | The received value. |