MoveTo Action

This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.


The MoveTo Action Node continuously modifies the Position of a Scene Object to the values specified in To for a given period of time, thus creating an Animation.

Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Position for more detail about the Position Attribute.

Scope: Scene, Function, Prefab.





This section shows a simple example of how to use the MoveTo Action Node and the effect it has on an Scene Object. This concept can be applied as well to a Scene2D Object.

We start by configuring the Scene, then build the Logic, and finally show the result.

Scene Configuration

We consider a Scene with two Objects: a red arc over a black background, both of which can be easily created in the Scene Outliner. Then, we set the Size Attribute of the arc to (150,150,1)(150, 150, 1). See this configuration in the following image:


We then need to configure the Logic. This is done in the Logic Editor.

We use the MoveBy Action Node with the following Attributes:

  • To: (150,150,0)(150, 150, 0)

  • Duration (sec): 33

  • Interpolation: Linear

And we connect to it the Object Node of the red arc and a Pulse to the Start Input Socket. Thus, having the following Logic configuration:

Final result

Finally, the effect of the ScaleTo Action Node when triggered is the following:

See Also

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