# Get Visibility

## Overview

![The Get Visibility Node.](/files/1UAnsbFsNo4iedbFbB0E)

**Get Visibility** returns a **Boolean** value indicating whether an **Object** is visible in a **Scene** or not.

[**Scope**](/incari-studio/toolbox/overview.md#scopes): **Scene**, **Function**, **Prefab**.

## Attributes

![The Get Visibility Node Attributes.](/files/kdROz8a5LFVmifsxDCrf)

| Attribute | Type         | Description                                                                                          |
| --------- | ------------ | ---------------------------------------------------------------------------------------------------- |
| `Object`  | **ObjectID** | The **Object**, whose *visibility* is desired, if one is not provided in the `Object ID` **Socket**. |

## Inputs

| Input             | Type         | Description                                                           |
| ----------------- | ------------ | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**. |
| `Object ID`       | **ObjectID** | The ID of the **Object** whose *visibility* you wish to return.       |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| `Is Visible`       | **Bool**  | A boolean value that is *true* if the target **Object** is *visible* in the **Scene** and *false* if it is not.                        |

## See Also

* [**Set Visibility**](/incari-studio/toolbox/incari/object/set-visibility.md)


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