Use Mask

Overview

The Use Mask Node allows the user to enable or disable an Object's Mask from the Logic Editor.

Scope: Scene, Function, Prefab.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The Object that will have its Mask enabled/disabled.

Use Mask

Boolean

True enables the Mask, while False disables it.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

Set Mask

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