Get Media Loop
Last updated
Last updated
The Get Media Loop Node returns the value of the Loop
Bool. True means that the Media Object should restart after it finishes and false means that it shouldn’t.
Scope: Scene, Function, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the desired Media Object.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Loop
Bool
Returns true or false if the inputted Media Object loops or not.