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The Asset Database is a database of all the Assets that are either used in the Project or available to be used at runtime. It allows the user to keep track of all these Assets and have easy access to information about them, such as how many times they are used in the Project or their location.
In summary, the Asset Database shows two sets of Assets:
- Assets that are currently used in the Project. These are added automatically when used in the Project.
For each Asset, the Asset Database displays the following information:
ID: Unique identifier for the Asset.
Icon: Icon that represents the
Type: Type of Asset.
Label: Label for the Asset. By default, it is set to the filename and it can be edited directly in the Asset Database.
Source: The origin of an Asset.
Path: Path to the file. For Assets located in the Project Asset folder, it shows the relative path, and for other Assets, it shows the full path.
#: Number of times that the Asset is used in the Project.
And it offers two options:
Highlight asset in Asset Manager: Press this option to highlight the Asset in the Asset Manager.
Remove asset from Asset Database: Press this option to remove the Asset from the Asset Database.
Using an Asset automatically adds it to the Asset Database.
An Asset can be added manually to the Asset Database. To do this, simply drag and drop a file in the Asset Database. This can be done from the Asset Manager or from the File Explorer, thus allowing one to add files that are not in the Asset folder.
There are three special cases:
The search bar on the top right of the Asset Database allows the user to search Assets by either
The filter on the top right of the Asset Database allows the user to filter the Assets by
By clicking on the
IDof an Asset, its use in the Scene Outliner and Viewport will be highlighted.
By clicking on the magnifying glass on an Asset entry, this Asset will be highlighted in the Asset Manager.
To remove an Asset from the Asset Database, click on the minus on the far right of an Asset entry.