Scene
Last updated
Last updated
A Scene is a collection of Objects that represent different unique places within your User Interface, such as menus, maps, and media players. Each Scene has its own 3D space. The Size of each 3D space are determined by the Attributes of the Screen that it is assigned to.
Player Camera
: Determines the Camera that will show the Scene when the Scene starts. See Camera for more info on Camera Objects.
This Attribute defines the background of the Simulation when Scene Environment
is selected in the Screen's Background
.
There are two Lighting types
the user can choose from: Color
and Environment Map
.
When Color
is selected, further Attributes allow the user to choose the Color
(or provide the hexadecimal code) of the Environment Lighting
and its Brightness
.
When Scene Environment
is selected, several Attributes appear.
Environment Map
allows the user to add a file of an Environment Map. This can then be manipulated with Tint
, Exposure
, Rotation
, Tilt
, and Projection Height
to produce the desired effect.