# Get All Cameras

## Overview

![The Get All Cameras Node.](https://1553081948-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FU990HLHWA30dTfELtDUK%2Fuploads%2Fgit-blob-fea0e813f31a3bf247efb01d3fef447ce5cc3314%2Fgetallcamerasnode20241.png?alt=media)

The **Get All Cameras** **Node** outputs an **Array** containing the **Object IDs** of all available **Cameras** in the **Scene**.

[**Scope**](https://docs.incari.com/incari-studio/overview#scopes): **Scene**, **Prefab**.

## Inputs

| Input             | Type      | Description                                                           |
| ----------------- | --------- | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse** | A standard **Input Pulse**, to trigger the execution of the **Node**. |

## Outputs

| Output              | Type      | Description                                                                                                                            |
| ------------------- | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►)  | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| `Available Cameras` | **Array** | **Array** containing the **Object IDs** of all available **Cameras**.                                                                  |

## See Also

* [**Camera**](https://docs.incari.com/incari-studio/objects-and-types/scene-objects/camera)
