Stop Lottie
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The Stop Lottie Node stops playing a Lottie. It receives as input the of the to be stopped.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The Object ID of the Lottie Sprite to be stopped.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
: Scene, Function, Prefab.
on LottieFiles.