The Stop Lottie Node.
The Stop Lottie Node stops playing a Lottie. It receives as input the Object ID of the Lottie Sprite Object to be stopped.
Pulse Input (►)
A standard Input Pulse, to trigger the execution of the Node.
The Object ID of the Lottie Sprite to be stopped.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.