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2023.1
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Switch

Overview

The Switch Node.
Switch takes an input value and triggers one of several output Pulses, based on whether or not the input matches a pre-defined value. These pre-defined values, referred to as cases in computer programming, can be defined as a list in the Cases Attribute. Each value added to the Node also creates a corresponding output Pulse. If the value of the Input Socket matches a value defined in the Cases Attribute, its corresponding Pulse is triggered. If no match is found, then the Default Pulse is triggered instead.
Scope: Project, Scene, Function, Prefab.

Attributes

The Switch Node Attributes.

Inputs

Attribute
Type
Description
Data Type
Drop-down
The type of data that will be plugged into the Input Socket.

Outputs

Attribute
Type
Description
Cases [n]
Defined in the Data Type Attribute.
The pre-defined values, which will be compared to the value of the Input Socket.

Inputs

Input
Type
Description
Pulse Input (►)
Pulse
A standard input Pulse, to trigger the execution of the Node.
Input
Defined in the Data Type Attribute.
The value to be compared with the list of pre-defined Cases.

Outputs

Output
Type
Description
Case: [n]
Pulse
An Output Pulse for each pre-defined case, whose execution is triggered if the corresponding value is evaluated as being equal to Input.
Last modified 4mo ago