Shadeless Model
Last updated
Last updated
This model represents a material which displays a solid color and offers no response to light placement. It is rather simple, only allowing for selecting and editing:
Diffuse Color
, Texture
, and Blending
.
All these Attributes are described in greater detail below.
This Attribute provides the Name
of the Material as well as the Shading model
type. It also sets the Alpha
value if it is toggled on.
The Alpha
channel is additional to the RGB channels and adds a kind of transparency to the object by mixing the background and foreground colors. For example, if the Alpha
value is set to 0.5, then this would result in a 50% mix of the object and its background, providing a somewhat see-through quality.
Color
of Diffuse
sets the base diffuse color of the model.
Texture
takes any image to add any desired visual information.
Using Blending
, the Texture
and Color
are combined. If Blending
is set to 1 then 100% of the Texture
is displayed on the Object. If 0.5, then it displays a 50/50 ratio of Texture
and Color
.
It is possible to hover over each Attribute and access their property names to be used in code or Nodes. A complete list of these names is as follows:
Use Alpha
: use_alpha
Alpha
: alpha
Color
(Diffuse): diffuse_color
Texture
(Diffuse): diffuse_map
Blending
(Diffuse): diffuse_map_blending