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This model represents a material which displays a solid color and offers no response to light placement. It is rather simple, only allowing for selecting and editing:
All these Attributes are described in greater detail below.
This Attribute provides the
Nameof the Material as well as the
Shading modeltype. It also sets the
Alphavalue if it is toggled on.
Alphachannel is additional to the RGB channels and adds a kind of transparency to the object by mixing the background and foreground colors. For example, if the
Alphavalue is set to 0.5, then this would result in a 50% mix of the object and its background, providing a somewhat see-through quality.
Diffusesets the base diffuse color of the model.
Texturetakes any image to add any desired visual information.
Colorare combined. If
Blendingis set to 1 then 100% of the
Textureis displayed on the Object. If 0.5, then it displays a 50/50 ratio of