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This Node has different versions based on whether Fill
or Stroke
is set in the Attributes.
: Scene, Function, Prefab.
: Scene, Function, Prefab.
Target
Dropdown
Can be either Fill
or Stroke
. In this case, Fill
has been chosen.
Index
Int
Determines the layer of the fill content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Opacity
Float
How opaque or transparent the fill will appear, if no value is provided in the Input Socket.
Pulse Input (â–º)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill's Opacity
set.
Index
Int
The index of the fill’s layer.
Opacity
Float
The fill's opacity of the selected Object at the specified layer.
Pulse Output (â–º)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Target
Dropdown
Can be either Fill
or Stroke
. In this case, Stroke
has been chosen.
Index
Int
Determines the layer of the stroke content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Opacity
Float
How opaque or transparent the stroke will appear, if no value is provided in the Input Socket.
Pulse Input (â–º)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its stroke's Opacity
set.
Index
Int
The index of the stroke's layer.
Opacity
Float
The stroke's opacity of the selected Object at the specified layer.
Pulse Output (â–º)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.