CAN Stop

Overview

The CAN Stop Node halts communication with a CAN connection.

It is important to note that while the CAN Stop Node stops a CAN connection, it may not completely finish disconnecting from said connection when the Node is executed. This could lead to the Logic attached to its Output Pulse to not work even though there is technically nothing wrong. In order to avoid this, it is highly suggested to use the On CAN Stop Node instead. This way, it is assured that the Logic will execute once the connection to the CAN connection has been terminated.

Again, the user must first use the CAN Stop Node to close the connection. Separately, the On CAN Stop Node can be used to execute the desired Communication Logic.

Scope: Project, Scene.

Attributes

AttributeTypeDescription

Configuration

Drop-down

The identifying connection name that will be used, which is one that was set up in the Project Settings.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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