Set Active

Overview

Set Active activates or deactivates a List Object in a Scene. It accepts a List Object and a Boolean value Is Active. If Is Active is true, then the List Object is activated otherwise, it is deactivated.

Scope: Scene, Function, Prefab.

Attributes

Object

AttributeTypeDescription

Object

ObjectID

The target List Object you wish to activate or deactivate, if one is not provided in the Object ID Socket.

Input

AttributeTypeDescription

Is Active

Bool

A default Boolean switch, which activates and deactivates the List Object, if no value is provided to the Is Active input Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The target List Object you wish to activate or deactivate.

Is Active

Bool

If Is Active is true, the List Object is activated, otherwise is deactivated.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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