Set Active
Last updated
Last updated
Set Active activates or deactivates a List Object in a Scene. It accepts a List Object and a Boolean value Is Active
. If Is Active
is true, then the List Object is activated otherwise, it is deactivated.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Object
ObjectID
The target List Object you wish to activate or deactivate, if one is not provided in the Object ID
Socket.
Is Active
Bool
A default Boolean switch, which activates and deactivates the List Object, if no value is provided to the Is Active
input Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The target List Object you wish to activate or deactivate.
Is Active
Bool
If Is Active
is true, the List Object is activated, otherwise is deactivated.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.