Set Active
Overview

Attributes

Object
Attribute
Type
Description
Input
Attribute
Type
Description
Inputs
Input
Type
Description
Outputs
Output
Type
Description
See Also
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Set Active activates or deactivates a List Object in a Scene. It accepts a List Object and a Boolean value Is Active. If Is Active is true, then the List Object is activated otherwise, it is deactivated.
Scope: Scene, Function, Prefab.

Object
ObjectID
The target List Object you wish to activate or deactivate, if one is not provided in the Object ID Socket.
Is Active
Bool
A default Boolean switch, which activates and deactivates the List Object, if no value is provided to the Is Active input Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The target List Object you wish to activate or deactivate.
Is Active
Bool
If Is Active is true, the List Object is activated, otherwise is deactivated.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
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