Set Media
Last updated
Last updated
The Set Media Node applies a given Media Asset to a Media Object. This is only possible for Video and Audio Assets. These can be applied in the Logic Editor by dragging the desired Asset from the Asset Database (which can be populated with Assets by dragging them from the Asset Manager).
Scope: Scene, Function, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that the Media Asset will be set to.
Media ID
MediaID
The ID of the Media Asset that will be assigned to the Object.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.