Set Rotation

This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.

Overview

The Set Rotation Node.

Set Rotation sets the value of a given Scene Object's Rotation Attribute.

Scope: Scene, Function, Prefab.

Attributes

The Set Rotation Node Attributes.
Attribute
Type
Description

Rotation

Vector3

The desired Rotation values of the Scene Object, if one is not provided in the Rotation Socket.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Scene Object whose Rotation value you wish to set.

Rotation

Vector3

A 3-dimensional vector that contains the Rotation components measured in Euler angles along the X, Y, and Z axes of the target Scene Object.

Outputs

Output
Type
Description

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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