Position
, Rotation
, and Scale
.Position
is defined by three values, representing each of the three axes of a three dimensional Cartesian coordinate system.x
value increasing from center-to-right, the y
value increasing from center-to-top and the z
value increasing from center-to-front.x
, y
, and z
values.Rotation
Attribute represents the Euler angle of rotation of an Object along each of the rotation axes. An Object can be rotated in either Local or Global space. In Local space, any adjustments will be made along its own axes, not the axes of the Scene itself. On the other hand, rotations in Global space are performed with respect to the Scene axes.Scale
multiplies the size of an Object along its axes, relative to its Origin. By default, Scale
is set to x=1
, y=1
, z=1
, meaning that it is at 100% of its size on all axes.Position
and Rotation
Attributes of the Objects are relative to the Position
and Rotation
of the Group, respectively.Position
Attribute and one for the Rotation
one.Position
of the Group to x=100
and the Position
of the Cube to x=100
will result in the Cube being located at x=200
in the Scene space.Position
x=100
in a Group with Position
x=100
and another one that is not part of a Group and has Position
x=200
. For visualization purposes, the two Cubes have been set at different heights along the Y axis.Rotation
of the Group to x=30
and the Rotation
of the Cube to x=30
will result in the Cube being rotated 60 degrees with respect to the Scene coordinate system.Rotation
x=30
in a Group with Rotation
x=30
and another one that is not part of a Group and has its Rotation
set to x=60
. For visualization purposes, the two Cubes have been set at different heights along the Y axis.