Positionis defined by three values, representing each of the three axes of a three dimensional Cartesian coordinate system.
xvalue increasing from center-to-right, the
yvalue increasing from center-to-top and the
zvalue increasing from center-to-front.
RotationAttribute represents the Euler angle of rotation of an Object along each of the rotation axes. An Object can be rotated in either Local or Global space. In Local space, any adjustments will be made along its own axes, not the axes of the Scene itself. On the other hand, rotations in Global space are performed with respect to the Scene axes.
Scalemultiplies the size of an Object along its axes, relative to its Origin. By default,
Scaleis set to
z=1, meaning that it is at 100% of its size on all axes.
RotationAttributes of the Objects are relative to the
Rotationof the Group, respectively.
PositionAttribute and one for the
Positionof the Group to
Positionof the Cube to
x=100will result in the Cube being located at
x=200in the Scene space.
x=100in a Group with
x=100and another one that is not part of a Group and has
x=200. For visualization purposes, the two Cubes have been set at different heights along the Y axis.
Rotationof the Group to
Rotationof the Cube to
x=30will result in the Cube being rotated 60 degrees with respect to the Scene coordinate system.
x=30in a Group with
x=30and another one that is not part of a Group and has its
x=60. For visualization purposes, the two Cubes have been set at different heights along the Y axis.