# Set Active Camera

## Overview

![The Set Active Camera Node.](https://1553081948-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FU990HLHWA30dTfELtDUK%2Fuploads%2Fgit-blob-674bf9009c4286fbc24cfc7711f50d1cd49612e9%2Fsetactivecameranode20241.png?alt=media)

The **Set Active Camera** **Node** receives the **Object ID** of a **Camera** and sets that **Camera** as the active one in the **Scene**.

[**Scope**](https://docs.incari.com/incari-studio/overview#scopes): **Scene**, **Prefab**.

## Inputs

| Input             | Type          | Description                                                           |
| ----------------- | ------------- | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**     | A standard **Input Pulse**, to trigger the execution of the **Node**. |
| `Camera ID`       | **Object ID** | **Object ID** of the **Camera** that will be set as the active one.   |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Get Active Camera**](https://docs.incari.com/incari-studio/toolbox/incari/camera/get-active-camera)
* [**Camera**](https://docs.incari.com/incari-studio/objects-and-types/scene-objects/camera)
