Set Media Loop

Overview

The Set Media Loop Node sets the Loop Bool for a Media Object to either true or false. True means that the Media restarts when it finishes, false means that it doesn’t.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Loop

Bool

The Bool that sets the Media Object to loop or not, if nothing is provided in the Input Socket. When toggled on, the Media Object will be set to restart when it finishes. When toggled off, the Media Object will be set to finish at its end.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The Media Object for which the Loop Bool will be set.

Loop

Bool

Sets Loop to true or false.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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