Set Media Loop
Overview
The Set Media Loop Node sets the Loop
Bool for a Media Object to either true or false. True means that the Media restarts when it finishes, false means that it doesn’t.
Scope: Scene, Function, Prefab.
Attributes
Attribute | Type | Description |
---|---|---|
| Bool | The Bool that sets the Media Object to loop or not, if nothing is provided in the Input Socket. When toggled on, the Media Object will be set to restart when it finishes. When toggled off, the Media Object will be set to finish at its end. |
Inputs
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The Media Object for which the |
| Bool | Sets |
Outputs
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
See Also
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