Once a Material has been opened, the Material Editor allows the user to edit the Material's Attributes, as shown in the images below. Along with ways to edit Shadow and Texture, Incari now supports the use of normal mapping with the
Normal Maps Attribute. This allows the user to upload a Normal Map file that, when applied, can improve the detail and complexity of a Mesh which is made up of a low number of polygons (simply put, less complex). This also helps streamline the rendering process. With this type of texture mapping, Meshes in Incari will seem as detailed as complicated ones, while being more efficient.