Set Blend Mode
Set Blend Mode
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This Node has different versions based on whether Fill,Stroke, or Object is set in the Attributes.

The Set Fill Blend Mode Node allows the user to change an Object fill’s blend mode. This is chosen in the Attributes with Blend Mode.
Scope: Scene, Function, Prefab.

Target
Dropdown
The type of content that will have its blend mode changed. The options are Fill, Stroke, Object, and Effect. For this Node, Fill has been selected.
Index
Int
Determines the layer of the fill content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill’s blend mode set.
Index
Int
The index of the fill’s layer.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Set Stroke Blend Mode Node allows the user to change an Object stroke's blend mode. This is chosen in the Attributes with Blend Mode.
Scope: Scene, Function, Prefab.

Target
Dropdown
The type of content that will have its blend mode changed. The options are Fill, Stroke, Object, and Effect. For this Node, Stroke has been selected.
Index
Int
Determines the layer of the stroke content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its stroke's blend mode set.
Index
Int
The index of the stroke's layer.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Set Object Blend Mode Node allows the user to change an Object's blend mode. This is chosen in the Attributes with Blend Mode.
Scope: Scene, Function, Prefab.

Target
Dropdown
The type of content that will have its blend mode changed. The options are Fill, Stroke, Object, and Effect. For this Node, Object has been selected.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its stroke's blend mode set.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Set Effect Blend Mode Node allows the user to change an Object's blend mode. This is chosen in the Attributes with Blend Mode.
Scope: Scene, Function, Prefab.

Target
Dropdown
The type of content that will have its blend mode changed. The options are Fill, Stroke, Object, and Effect. For this Node, Effect has been selected.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its stroke's blend mode set.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
More on blend modes here
Last updated