Set Blend Mode

Set Blend Mode

This Node has different versions based on whether Fill,Stroke, or Object is set in the Attributes.

Overview

The Set Fill Blend Mode Node allows the user to change an Object fill’s blend mode. This is chosen in the Attributes with Blend Mode.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Target

Dropdown

The type of content that will have its blend mode changed. The options are Fill, Stroke, and Object. For this Node, Fill has been selected.

Index

Int

Determines the layer of the fill content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.

Blend Mode

Dropdown

The desired blend mode. More information on these can be found here.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the Object that will have its fill’s blend mode set.

Index

Int

The index of the fill’s layer.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

  • More on blend modes here

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