Button

The Button GUI Object is a simple icon to attach Logic to. It can be configured so that something occurs when it is clicked in tandem with using the Mouse Nodes. A Button's text, placement, and size can be altered using the Attributes.

Button.
Button with Text.

Attributes

The Object's Attributes can be used to fully customize the Object. Explained below, they are:

Transformation

Transformation Attributes.

The Transformation Attributes deal with placement, rotation, and size in XY space. More information can be found here.

Text

The Text Attributes customize the textual elements of a Button.

There are two ways the Text Attribute can be incorporated in the Object. That is either as Static Text or Translation. This can be switched using the text or translation icons to the right, in that order.

Static Text and Translation.

Static Text

Static Text Attributes.

When Static Text is selected, the Attributes are:

  • Text is the text itself which will be displayed on the Button. Please note that only text which fits within the confines of the Button will be displayed. Size the Button accordingly.

  • Color decides the color of the Button's text.

  • Transform can easily change certain text aesthetics without requiring the user to change the Text Attribute itself. Capitalize makes the first letter capital, uppercase makes all letters capital, and lowercase makes all letters lowercase.

Translation

Translation Attributes.

When Translation is selected, the Attributes are:

  • Translation lets the user choose the key of the current language (which is established in the Project Settings). In the image above, the selected key is phrase.

  • Color decides the color of the Button's translation.

  • Transform can easily change certain text aesthetics without requiring the user to change the Translation Attribute itself. Capitalize makes the first letter capital, uppercase makes all letters capital, and lowercase makes all letters lowercase.

Font

Font Attributes.

The Font Attributes focus on the details of the Button's text. Please note that while Buttons are capable of handling variable fonts, only the default style will be used, as the configurable Attributes are not available for this Object.

  • Family offers two different font types: Manrope and Source Code Pro. More fonts can be added by the user in Project Settings.

  • Size determines the size of the font in pixels.

Style

Style Attributes.

The Style Attributes allow for more customizability. This can override any stylesheet provided in the Project Settings or a Scene2D.

To address these in the Logic, please refer to the Object 2D Nodes.

  • Background Color determines the color of the Button itself. In the example image above, it is green.

  • Border Radius (px) decides to what extent the corners and edges of the Button are rounded.

  • CSS Classes contain the CSS class names of the Object.

  • Stylesheet contains the CSS stylesheet of the Object.

Tag

Tag Attributes.

This Attribute manages the tags for the Button. See more on tags here.

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