ScaleBy Action
Overview
The ScaleBy Action Node continuously scales an Object, thus creating an Animation. The final values of the Scale
Attribute are determined by multiplying the initial ones with the values specified by the user in either the Attribute or Input Socket By
of the Node. Find an example of how to use this Node and its effect over an Object at the end of this page.
The following table shows several examples of how the Scale
values of an Object change for different By
values:
Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Scale for more detail about the Scale
Attribute.
Scope: Scene, Function, Prefab.
Attributes
Inputs
Outputs
Example
This section shows a simple example of how to use the ScaleBy Action Node and the effect it has on an Object. We start by configuring the Scene, then build the Logic, and finally show the result.
Scene Configuration
Logic
We then need to configure the Logic. This is done in the Logic Editor.
We use the ScaleBy Action Node with the following Attributes:
Interpolation
:Linear
And we connect to it the Object Node of the red ellipse and a Pulse to the Start
Input Socket. Thus, having the following Logic configuration:
Final result
Finally, the effect of the ScaleBy Action Node when triggered is the following:
See Also
External Links
Scaling (geometry) on Wikipedia.
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