Label
Last updated
Last updated
The Label Object essentially acts as a text box for a label. Any text can be added to the Label using the Text
Attribute in the Attribute Editor.
Initially, the Label displays the text Enter text here
.
Locating the Text
Attribute, any text can be inputted to provide clear information for a User Interface. Here, the test text Hello World
is supplied.
There is also the Get LabelText Node. More information can be found here.
It is also possible to switch to Translation
by clicking the right-most icon of the Text
Attribute.
This lets the user access the .local
file provided in the Project Settings. The keys will appear as options in the Translation
dropdown. The translation of the current language will be used. This is set in the Project Settings but can be altered with the Localization Nodes.
The Font Attributes control customizable settings of the Label's font. Font Family
allows one to select a generic font family (Manrope
or Source Code Pro
) or a custom font that has been added in Project Settings.
Label Objects are capable of handling variable fonts and let the user configure certain aspects, called Parameters
. The gif below demonstrates what a font looks like with no Parameters
in its Attributes and what it looks like when the user switches to a font that does.