Set Opacity

Overview

The Set Opacity Node.
Set Opacity sets the opacity of an Object in a Scene. Object ID and Opacity are given as inputs to the Node.

Attributes

Attribute
Type
Description
Object
ObjectID
The target Object, whose Opacity you wish to set, if one is not provided in the Object ID Socket.
Opacity
Float
The opacity value you wish to set for the target Object.

Inputs

Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object whose Opacity you wish to set.
Opacity
Float
The opacity value you wish to set for the target Object.

Outputs

Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

External Links

Last modified 1mo ago