Exporter
Last updated
Last updated
The Exporter Module allows the user to export a Project to a chosen location. In addition to exporting the Project, the Exporter can create a copy of Incari Player in the same folder (this is not the case for exporting to Android). This makes it possible to save and run a Project without the need of Incari Studio.
There are two tabs in the Exporter Module: Settings and Deploy.
Furthermore, find below an easy guide on Exporting a Project with the Exporter Module, divided between the two possible cases of Target Platforms:
Target
: Operating System where the exported Project will be played in the corresponding version of Incari Player.
Only Project
: Whether only the Project will be exported or the Project alongside a copy of Incari Player. This does not apply to Android Projects, as the Project is always exported.
Only Used Assets
: A user may import more Assets than they end up using. When toggled on, this Attribute makes sure only the essential Assets, which appear in the Asset Database, are packaged up for export.
Export Folder
: The location in the local machine to which the Project will be exported.
There are two slightly different procedures for exporting a Project depending on the Target
chosen:
Exporting a Project for the Host Target
is very straightforward as this Target
is already available and selected by default. To export the Project, simply click on the Export
button on the top menu.
A pop-up message indicating that the export was successful will appear.
After exporting a Project, the export folder will have:
A folder with the exported Project.
A run.bat
file.
A folder with a copy of Incari Player (only if Only Project
was set to false).
The Project can then be started by launching run.bat
.
It is also possible to export a Project from the command line. There are two cases, which are equivalent to whether the Only Project
option is set to true or false in Settings, when exporting from Incari Studio.
For exporting the Project alongside a copy of Incari Player, run the command:
IncariCLI.exe /p="<project-path>" /export /output="<export-folder-path>"
.
For exporting just the Project, without a copy of Incari Player, run the command:
IncariCLI.exe /p="<project-path>" /export /output="<export-folder-path>" /no-player
.
Currently, this is Linux and Android. Both require setting up WSL, which will be explained shortly. Exporting, however, differs between the two Target
types and have their own corresponding sections:
Exporting a Project for a different Target than the Host requires a few preparatory steps that will be explained in detail:
Setting up WSL
WSL stands for Windows Subsystem for Linux and is a tool that allows users to run a Linux environment directly on Windows. It is needed for building the Project for the desired Target Platform.
Find more information about WSL on the links provided in the External Links section below.
To set up WSL, follow these steps:
Either on Windows PowerShell or Command Prompt, run the following command: wsl --install
. This will install WSL and the latest Ubuntu version.
Restart Windows.
Go to the Microsoft Store and install Ubuntu 22.04 or run on the PowerShell or Command Prompt the following command: wsl --install -d Ubuntu-22.04
.
Enter your credentials in the pop-up window that appears. If it does not appear, run the command wsl
on the PowerShell or Command Prompt and enter your credentials.
Set-up Ubuntu 22.04 as the default distribution by running the command wsl --set-default Ubuntu-22.04
on the PowerShell or Command Prompt.
Preparing Incari Studio
For exporting to a different Target Platform than the Host, a cross-compiled version of Incari Player for the desired Target is necessary.
Download Incari Player for the desired Target
platform in the Applications section of Incari Hub.
Exporting the Project
After following all the previous steps, everything is ready for exporting a Project to the desired Target Platform. For this:
Open the Project to be exported in Incari Studio and go to the Exporter Module.
Add the desired Target
by using the plus icon on the top left.
Choose the desired Export Folder
on the Deploy tab.
Click on the Export
button on the top menu.
A pop-up message indicating that the export was successful will appear.
After exporting a Project, the export folder will have:
A folder with the exported Project.
A run.sh
file.
A folder with a copy of Incari Player for the desired Target
(only if Only Project
was set to false).
The Project can then be started on the Target Platform by launching run.sh
.
It is also possible to export a Project from the command line. There are two cases, which are equivalent to whether the Only Project
option is set to true or false in Settings, when exporting from Incari Studio.
For exporting the Project alongside a copy of Incari Player, run the command:
IncariCLI.exe /p="<project-path>" /export /output="<export-folder-path>" /target=<target-triple>
.
For exporting just the Project, without a copy of Incari Player, run the command:
IncariCLI.exe /p="<project-path>" /export /output="<export-folder-path>" /no-player /target=<target-triple>
.
Where <target-triple>
specifies the Target Platform:
Use x86_64-linux-gnu
for Linux x86-64.
Use aarch64-linux-gnu
for Linux arm64.
Setting up Android SDK and NDK
To deploy the application on an Android device, AndroidStudio must be installed.
During the AndroidStudio installation, a prompt will appear requiring that Android SDK be installed as well. This will also install platform-tools, which will be required to use Android Debug Bridge to build and run an app from IncariStudio. Please make sure Android SDK
and Android API 34
are selected.
Next, Android NDK must be installed. This will allow one to compile Incari Projects for Android and compile Android projects later on. Simply open Android Studio and click Tools->SDKManager->AndroidSDK->SDKTools
. In the NDK section, select 25.1.8937393
.
Android NDK can also be downloaded here.
Exporting Project
After following all the previous steps, everything is ready for exporting a Project to the desired Target Platform. For this:
Open the Project to be exported in Incari Studio and go to the Exporter Module.
Add the desired Target
by using the plus icon on the top left.
Choose the desired Export Folder
on the Deploy tab. Additionally, when exporting a Project for Android, it is necessary to specify the Android Toolchain Path, besides the target platform and project. Toolchain can be found in the installed or downloaded NDK. For example:
/home/user_name/Android/Sdk/ndk/25.1.8937393/toolchains/llvm/prebuilt/linux-x86_64
or
Downloads/android-ndk-r25c/toolchains/llvm/prebuilt/linux-x86_64/
The toolchain path should be inputted here under Tools
. Alternatively, it can be provided to the IncariCLI
as an argument, alongside the Project name and desired output directory.
Click on the Export
button on the top menu.
A pop-up message indicating that the export was successful will appear.
After exporting the Project, a folder with the exported Project labeled IncariAndroidApp
will appear in the deployed location. The user can then open this folder in AndroidStudio and use it as an Android project.
Build and Run
Beyond what has been previously discussed, it is also possible to directly install the Project onto a specified device. This can be done by toggling on Build and Run
under Deploy > Remote
.
Before continuing, it is necessary to make sure adb is installed. If the chosen Android Toolchain
in Settings > Tools
is from the NDK installed by AndroidStudio, Incari Studio will find the associated platform-tools and adb. Java 17 is also required (for Gradle) and also comes installed by AndroidStudio. To double-check, this can usually be located with C:\Program Files\Android\Android Studio\jbr
on Windows, or /usr/local/android-studio/jbr
on Linux.
After that, refreshing allows the user to check for connected Android devices, appearing in the Device
dropdown.
Then the user must simply click Export
and it will export, build, and install the app on the chosen device. This may take some time, but should eventually result in a success message:
However there are a few instances where an error will occur. These are if there was an installation failure, if the Java path was invalid, or if no device has been selected.