Play ImageSequence

The Play ImageSequence Node.
The Play ImageSequence Node starts and plays through an ImageSequence at the specified time frames. The
Start Frame
value must be a smaller number than the End Frame
value. When ``PlayDirectionis set to
Backward`, the ImageSequence will be played in reverse.
The Play ImageSequence Node Attributes.
Attribute | Type | Description |
---|---|---|
Start Frame | Int | The selected start frame, if none is received in the Input Socket. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame . |
End Frame | Int | The selected end frame, if none is received in the Input Socket. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame . |
PlayMode | Drop-down | The PlayMode type. Can be either Frames per Second (frame rate) or Time (duration). |
FPS | Int (when PlayMode is set to FPS ) | The number of Frames per Second, if one is not provided in the Input Socket. |
Duration | Float (when PlayMode is set to Time ) | The duration, in seconds, of the ImageSequence, if one is not provided in the Input Socket. |
Interpolation Mode | Drop-down | The Interpolation Mode type. Can be either Constant or Linear. |
Loop Mode | Dropdown | The looping type, if one is not provided in the Input Socket. Can be Alternate, None, or Repeat. |
PlayDirection | Dropdown | The direction in which the ImageSequence plays, if one is not provided in the Input Socket. Can be Backward or Forward . |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
Object ID | ObjectID | The ID of the target Object. |
Start Frame | Int | The selected start frame. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame . |
End Frame | Int | The selected end frame. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame . |
Speed | Int or Float (depending on selected PlayMode ) | The Frames per Second if PlayMode is set to FPS . The duration in seconds if PlayMode is set to Time . |
Loop Mode | String | The looping type. Can be Alternate, None, or Repeat. |
PlayDirection | String | The direction in which the ImageSequence plays. Can be Backward or Forward . |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
Last modified 3mo ago