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Play ImageSequence

Overview

The Play ImageSequence Node.
The Play ImageSequence Node starts and plays through an ImageSequence at the specified time frames. The Start Frame value must be a smaller number than the End Framevalue. When ``PlayDirectionis set toBackward`, the ImageSequence will be played in reverse.
Scope: Scene, Function, Prefab.

Attributes

The Play ImageSequence Node Attributes.
Attribute
Type
Description
Start Frame
Int
The selected start frame, if none is received in the Input Socket. When set to
1-1
, the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame.
End Frame
Int
The selected end frame, if none is received in the Input Socket. When set to
1-1
, the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame.
PlayMode
Drop-down
The PlayMode type. Can be either Frames per Second (frame rate) or Time (duration).
FPS
Int (when PlayMode is set to FPS)
The number of Frames per Second, if one is not provided in the Input Socket.
Duration
Float (when PlayMode is set to Time)
The duration, in seconds, of the ImageSequence, if one is not provided in the Input Socket.
Interpolation Mode
Drop-down
The Interpolation Mode type. Can be either Constant or Linear.
Loop Mode
Dropdown
The looping type, if one is not provided in the Input Socket. Can be Alternate, None, or Repeat.
PlayDirection
Dropdown
The direction in which the ImageSequence plays, if one is not provided in the Input Socket. Can be Backward or Forward.

Inputs

Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Start Frame
Int
The selected start frame. When set to
1-1
, the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame.
End Frame
Int
The selected end frame. When set to
1-1
, the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame.
Speed
Int or Float (depending on selected PlayMode)
The Frames per Second if PlayMode is set to FPS. The duration in seconds if PlayMode is set to Time.
Loop Mode
String
The looping type. Can be Alternate, None, or Repeat.
PlayDirection
String
The direction in which the ImageSequence plays. Can be Backward or Forward.

Outputs

Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also