On Opacity Change

Overview

On Opacity Change is an Event Listener Node used for executing a Logic Branch when the Opacity value of an Object changes.

Scope: Scene, Prefab.

Attributes

AttributeTypeDescription

Object

ObjectID

The Object in which a change of the Opacity value triggers the Logic Branch, if none is given in the Object ID Input Socket.

Inputs

InputTypeDescription

Object ID

ObjectID

The Object in which a change of the Opacity value triggers the Logic Branch.

Subscribe (►)

Pulse

An Input Pulse that needs to be triggered to start listening to the Event.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Opacity

Float

The modified Opacity value.

Object ID

ObjectID

The Object received as Input.

Event ID

ObjectID

The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.

See Also

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