Ctrl+R
) to preview how the Scene looks.0.1
seconds (see the Timeout
Attribute).+ 1
. The Interpolate Node is used to output a smooth transition from one number to the next across a period of time. This is what will animate the hand to make it “tick".Duration
- how long the interpolation takes.Interval Time
- how long each sub-unit of time is. For example, if we have a duration of 10 seconds and an interval time of 1 second, then Interpolate will output 10 values across 10 seconds:1, 2, 3, 4, 5, 6, 7, 8, 9, 10.
1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.5, 7.0, 7.5, 8.0, 8.5, 9.0, 9.5, 10.0.
From
- the value we start from. In this case the current second - 1 (the previous second).To
- the value we end at (the current time).Interpolation Type
, which will give you the option for non-linear easing. For example you might want the hand to start slow and speed up. The best way to understand the difference is to experiment with the settings.