Set Paint
Last updated
Last updated
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Target
Dropdown
Can be either Fill
or Stroke
. In the image above, Fill
has been chosen.
Index
Int
Determines the layer of the paint content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Paint Type
Dropdown
The type of content that will be used on the inputted Object. The choices are Color
or Image
. In this case, Color
has been chosen.
Color
Color Selector
If Paint Type
is set to Color, this additional Attribute appears. It allows the user to set the color of the paint content for the inputted Object, if one is not already provided in the Input Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill or stroke set (depending on the Target
Attribute).
Index
Int
The index of the fill or stroke’s layer.
Color
Color
The color of the Target
Object's fill or stroke to be set.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Target
Dropdown
Can be either Fill
or Stroke
. In the image above, Fill
has been chosen.
Index
Int
Determines the layer of the paint content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Paint Type
Dropdown
The type of content that will be used on the inputted Object. The choices are Color
or Image
. In this case, Image
has been chosen.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill or stroke set (depending on the Target
Attribute).
Index
Int
The index of the fill or stroke’s layer.
Texture ID
TextureID
The ID of the image of the chosen Object's fill or stroke to be set.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.