> For the complete documentation index, see [llms.txt](https://docs.incari.com/incari-studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.incari.com/incari-studio/objects-and-types/scene2d-objects/audio2d.md).

# Audio

**Audio Objects** provide a means for the user to incorporate aural aspects to a *User Interface*, whether that be music, a chime alert, or a speech file.

In this version of **Incari Studio** only `.mp3` files are supported.

To create an **Audio Object**, either click the plus icon in the **Scene Outliner** or right-click in the **Scene Outliner**, hover over `Create`, and locate **Audio**.

![Create Audio Object with Plus Icon.](/files/f7FigE81VhynsuwFJuIV)

![Create Audio Object with Right-Click and Create.](/files/DEc8Ogecbcx5JnBHO37E)

When an **Audio Object** is created, it is initially empty. Also, there is no visual component displayed in the **Scene**, even when a file is selected.

While the **Audio Object** has several **Attributes**, the most important of which is `Audio File` under `Audio`. Here the user can either drag a file from the **Asset Manager** or click the empty file icon and select the desired file from the pop-up Menu.

<div><figure><img src="/files/SFgJat3ywnQw1REyN6Xa" alt=""><figcaption><p>Audio Object before File is Selected.</p></figcaption></figure> <figure><img src="/files/04G4YQsOLMyD6T7dnEtl" alt=""><figcaption><p>Audio Object after File is Selected.</p></figcaption></figure></div>

A preview of the **Audio** can be played, paused, or stopped within its **Scene2D** of **Incari Studio** by clicking the respective buttons in the **Attribute Editor**.

In order to use **Audios** in a **Project** and have them play in the **Player**, the user needs to use the **Media Nodes** in the **Logic Editor**. More information on using **Media Nodes** can be found [here](/incari-studio/toolbox/incari/media.md) and [here.](/incari-studio/toolbox/events/media.md) For understanding how to use **Object Nodes** in the **Logic Editor**, please refer to this [section](/incari-studio/objects-and-types/scene-objects.md#objects-in-logic).

An example **Logic** configuration can be seen below. This would allow one to play the **Audio** with `A` on their keyboard and stop it with `B`.

![Example Logic for Using Audio Objects in Incari Player.](/files/FUafAOTMJeVx7jxyjlYL)
