Fonts
Last updated
Last updated
The Fonts Settings let the user define different types of fonts to add personalized style to texts.
In the Font Manager, the user can manage their fonts: using the +
button to add a new one and the x
to delete all existing fonts. Furthermore, each font can be individually deleted with the x
button next to it.
Family Name
is automatically filled in with the Font's name when a Font file is chosen. The text can also be edited manually.
Font Asset
is the Font file that is uploaded and selected for use. The Font file needs to be in the Project's Asset Folder.
Incari is capable of supporting variable fonts, which allows the user to access different varieties of a font from one font file. More information can be found here.
Certain Objects can handle variable fonts. In Scene2Ds, these are Buttons, Dropdowns, Lists, Texts, Text Areas, and Text Inputs. In Scenes, these are Labels, Lists, On-Screen Keyboards, and Texts.
However, only a handful of the Objects are currently configurable, meaning that the user can edit specific aspects of the Font within Incari by way of the Object's Font
Attributes. These configurable Objects are Texts in Scene2Ds and all the aformentioned Objects in Scenes.
As of 2024.1, default fonts from older Projects are added to the Asset/2023.2
directory.