Set Media Progress
Last updated
Last updated
This Node can be used to navigate to a particular point of a Media Object. It has three different versions depending on the Format
chosen. Find in the tabs below the documentation for all versions.
The Set Media Progress Node is used to navigate to a particular point of a Media Object’s progress in either Frame Numbers
, Percentage
, or Seconds
.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Format
Dropdown
The format to be used when setting the Media’s progress. This can be either Seconds
, Percentage
or Frame Numbers
. Here, Frame Numbers
is chosen.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object to have its progress set.
Frame Number
Int
The Frame Number
that should be navigated to.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Format
Dropdown
The format to be used when setting the Media’s progress. This can be either Seconds
, Percentage
, or Frame Numbers
. Here, Percentage
is chosen.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object to have its progress set.
Percentage
Float
The Percentage
value that should be navigated to.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Format
Dropdown
The format to be used when setting the Media’s progress. This can be either Seconds
, Percentage
, or Frame Numbers
. Here, Seconds
is chosen.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object to have its progress set.
Seconds
Float
The Seconds
value that should be navigated to.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.