RotateFromTo Action
Scene
Scene2D

The RotateFromTo Action Node.
The RotateFromTo Action Node continuously rotates a Scene Object from the Euler angles specified in
From
to those specified in To
for a given period of time, thus creating an Animation.Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Rotation for more detail about the
Rotation
Attribute.
The RotateFromTo Action Node Attributes.
Attribute | Type | Description |
---|---|---|
From | Vector3 | The Euler angles along the X, Y, and Z axes to rotate from, if none are received in the From Input Socket. |
To | Vector3 | The Euler angles along the X, Y, and Z axes to rotate to, if none are received in the To Input Socket. |
Duration (sec) | Float | The total time of the Action, if none is received in the Duration Input Socket. |
Interpolation | Drop-down | The Interpolation method to use for calculating the intermediate values of the Euler Angles. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out. |
Input | Type | Description |
---|---|---|
Instance ID | InstanceID | The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID. |
(►) Start | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
Object ID | ObjectID | The ID of the target Object. |
Duration | Float | The total time (in seconds). |
From | Vector3 | The Euler angles along the X, Y, and Z axes to rotate from. |
To | Vector3 | The Euler angles along the X, Y, and Z axes to rotate to. |
Output | Type | Description |
---|---|---|
Instance ID | InstanceID | |
OnStart (►) | Pulse | Flows to the next Node following RotateFromTo Action when the Action starts. |
OnEnd (►) | Pulse | Flows to the next Node following RotateFromTo Action when the Action stops. |

The RotateFromTo Action Node.
The RotateFromTo Action Node continuously rotates a Scene2D Object from the value specified in
From
to that specified in To
for a given period of time, thus creating an Animation.Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Rotation for more detail about the
Rotation
Attribute.
The RotateFromTo Action Node Attributes.
Attribute | Type | Description |
---|---|---|
From | Float | The value to rotate from, if none are received in the From Input Socket. |
To | Float | The value to rotate to, if none are received in the To Input Socket. |
Duration (sec) | Float | The total time of the Action, if none is received in the Duration Input Socket. |
Interpolation | Drop-down | The Interpolation method to use for calculating the intermediate values of the Euler Angles. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out. |
Input | Type | Description |
---|---|---|
Instance ID | InstanceID | The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID. |
(►) Start | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
Object ID | ObjectID | The ID of the target Object. |
Duration | Float | The total time (in seconds). |
From | Float | The value to rotate from. |
To | Float | The value to rotate to. |
Output | Type | Description |
---|---|---|
Instance ID | InstanceID | |
OnStart (►) | Pulse | Flows to the next Node following RotateFromTo Action when the Action starts. |
OnEnd (►) | Pulse | Flows to the next Node following RotateFromTo Action when the Action stops. |
This section shows a simple example of how to use the RotateFromTo Action Node and the effect it has on a Scene Object. This concept can be applied as well to a Scene2D Object.
We consider a Scene with two Objects: a red Torus and a Directional Light, both of which can be easily created in the Scene Outliner. Then, we set the
Scale
Attribute of the Torus to , its
Rotation
to , and the
Position
of the Light to . See this configuration in the following image:

Scene configuration.
We use first a Get Rotation Node, which allows us to obtain an Object's current
Rotation
values, and then the RotateFromTo Action Node, to which we will feed the value previously obtained and configure it for it to rotate the Object from there to a fixed value of our choosing.For this purpose, we set the Attributes of the RotateFromTo Action Node in the following way:
To
:Duration (sec)
:Interpolation
:Linear
We just leave the
From
Attribute as it is, since this value will be obtained through the corresponding Input Socket.Then, we connect the Object ID from the red Torus Object Node to the
Object ID
Input Socket of both Nodes, the Rotation
Output from the Get Rotation Node to the From
Input Socket in the RotateFromTo Node, and a Pulse through the Get Rotation Node and to the Start
Input in RotateFromTo. Thus, having the following Logic configuration:
Logic configuration.
Finally, the effect of the RotateFromTo Action Node when triggered is the following:

Final result.
Last modified 3mo ago