On Mouse Leave
Last updated
Last updated
On Mouse Leave is an Event Listener Node used for executing a Logic Branch when the cursor leaves an Object.
The Attribute Event Base
allows the user to choose whether the Node is triggered only for a specific Object or for any Object in the Screen.
Scope: Scene, Prefab.
Event Base
Drop-down
Whether the Logic will be triggered when the cursor enters a particular Object or the Screen.
Note: Input Sockets only available when Event Base
is set to Object
.
Object ID
ObjectID
The Object in which leaving with the cursor triggers the Logic Branch.
Subscribe
(►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector2
Vector containing the XY-coordinates of the point of exit with respect to the bottom left of the Screen.
Object ID
ObjectID
The Object ID of the Object left.
Event ID
ObjectID
The ID of the current Event. This can be connected to the to unsubscribe from the Event.