On Mouse Leave

Overview

On Mouse Leave is an Event Listener Node used for executing a Logic Branch when the cursor leaves an Object.

The Attribute Event Base allows the user to choose whether the Node is triggered only for a specific Object or for any Object in the Screen.

Scope: Scene, Prefab.

Attributes

Event Base

AttributeTypeDescription

Event Base

Drop-down

Whether the Logic will be triggered when the cursor enters a particular Object or the Screen.

Inputs

Note: Input Sockets only available when Event Base is set to Object.

InputTypeDescription

Object ID

ObjectID

The Object in which leaving with the cursor triggers the Logic Branch.

Subscribe (►)

Pulse

An Input Pulse that needs to be triggered to start listening to the Event.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Position

Vector2

Vector containing the XY-coordinates of the point of exit with respect to the bottom left of the Screen.

Object ID

ObjectID

The Object ID of the Object left.

Event ID

ObjectID

The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.

See Also

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