On Mouse Leave
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On Mouse Leave is an Event Listener Node used for executing a Logic Branch when the cursor leaves an Object.
The Attribute Event Base
allows the user to choose whether the Node is triggered only for a specific Object or for any Object in the Screen.
Event Base
Drop-down
Whether the Logic will be triggered when the cursor enters a particular Object or the Screen.
Note: Input Sockets only available when Event Base
is set to Object
.
Object ID
ObjectID
The Object in which leaving with the cursor triggers the Logic Branch.
Subscribe
(►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector2
Vector containing the XY-coordinates of the point of exit with respect to the bottom left of the Screen.
Object ID
ObjectID
The Object ID of the Object left.
Event ID
ObjectID
: Scene, Prefab.
The ID of the current Event. This can be connected to the to unsubscribe from the Event.