MoveBy Action
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This Node has different versions for and . Find in the tabs below the documentation for both versions.
Overview
The MoveBy Action Node continuously modifies the Position
of a by the values specified in Offset
for a given period of time, thus creating an Animation.
Furthermore, visit the page for a general introduction to these Nodes, and for more detail about the Position
Attribute.
Attributes
Offset
Vector3
The amount to modify the Position
of an Object along the X, Y, Z axes, if none is given in the Offset
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is given in the Duration
Input Socket.
Interpolation
Drop-down
Inputs
Instance ID
InstanceID
(â–º) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
Offset
Vector3
The amount to move the Position
of an Object along the X, Y, Z axes.
Outputs
Instance ID
InstanceID
OnStart
(â–º)
Pulse
Flows to the next Node following MoveBy Action when the Action starts.
OnEnd
(â–º)
Pulse
Flows to the next Node following MoveBy Action when the Action stops.
This section shows a simple example of how to use the MoveBy Action Node and the effect it has on an Scene Object. This concept can be applied as well to a Scene2D Object.
We use the MoveBy Action Node with the following Attributes:
Interpolation
: Linear
Finally, the effect of the ScaleTo Action Node when triggered is the following:
: Scene, Function, Prefab.
The Interpolation
method to use for calculating the intermediate values of the Position
. It can be , , , or .
The assigned of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
The assigned of the Action.
The MoveBy Action Node continuously modifies the Position
of a by the values specified in Offset
for a given period of time, thus creating an Animation.
Furthermore, visit the page for a general introduction to these Nodes, and for more detail about the Position
Attribute.
: Scene, Function, Prefab.
The Interpolation
method to use for calculating the intermediate values of the Position
. It can be , , , or .
The assigned of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
The assigned of the Action.
We start by , then , and finally show the .
We consider a with two : a red arc over a black background, both of which can be easily created in the . Then, we set the Size
Attribute of the arc to . See this configuration in the following image:
We then need to configure the Logic. This is done in the .
To
:
Duration (sec)
:
And we connect to it the of the red arc and a Pulse to the Start
Input Socket. Thus, having the following Logic configuration:
on Wikipedia.