MoveBy Action
Last updated
Last updated
This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.
Overview
The MoveBy Action Node continuously modifies the Position
of a Scene Object by the values specified in Offset
for a given period of time, thus creating an Animation.
Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Position for more detail about the Position
Attribute.
Scope: Scene, Function, Prefab.
Attributes
Inputs
Outputs
This section shows a simple example of how to use the MoveBy Action Node and the effect it has on an Scene Object. This concept can be applied as well to a Scene2D Object.
We start by configuring the Scene, then build the Logic, and finally show the result.
We then need to configure the Logic. This is done in the Logic Editor.
We use the MoveBy Action Node with the following Attributes:
Interpolation
: Linear
And we connect to it the Object Node of the red arc and a Pulse to the Start
Input Socket. Thus, having the following Logic configuration:
Finally, the effect of the ScaleTo Action Node when triggered is the following:
Position (geometry) on Wikipedia.
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
We consider a Scene with two Objects: a red arc over a black background, both of which can be easily created in the Scene Outliner. Then, we set the Size
Attribute of the arc to . See this configuration in the following image:
To
:
Duration (sec)
:
Offset
Vector3
The amount to modify the Position
of an Object along the X, Y, Z axes, if none is given in the Offset
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is given in the Duration
Input Socket.
Interpolation
Drop-down
The Interpolation
method to use for calculating the intermediate values of the Position
. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
Offset
Vector3
The amount to move the Position
of an Object along the X, Y, Z axes.
Instance ID
InstanceID
The assigned Instance ID of the Action.
OnStart
(►)
Pulse
Flows to the next Node following MoveBy Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following MoveBy Action when the Action stops.
Offset
Vector2
The amount to modify the Position
of an Object along the X and Y axes, if none is given in the Offset
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is given in the Duration
Input Socket.
Interpolation
Drop-down
The Interpolation
method to use for calculating the intermediate values of the Position
. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
Offset
Vector2
The amount to move the Position
of an Object along the X and Y axes.
Instance ID
InstanceID
The assigned Instance ID of the Action.
OnStart
(►)
Pulse
Flows to the next Node following MoveBy Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following MoveBy Action when the Action stops.