On ImageSequence Pause

Overview

On ImageSequence Pause is an Event Listener Node used for executing a Logic Branch when an Image Sequence is paused.

Scope: Scene, Prefab.

Attributes

AttributeTypeDescription

Object

ObjectID

Image Sequence that triggers the Logic Branch when paused, if none is given in the Object ID Input Socket.

Inputs

InputTypeDescription

Object ID

ObjectID

Image Sequence that triggers the Logic Branch when paused.

Subscribe (►)

Pulse

An Input Pulse that needs to be triggered to start listening to the Event.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Object ID

ObjectID

The Image Sequence received as Input.

See Also

Last updated