The purpose of tags is to group Objects under a label. For example, several Objects sharing certain property can be grouped under a common tag, this allows for easy filtering in case Objects with this property are needed. Furthermore, tags give the user complete freedom as any set of Objects can share a tag and Objects can have several tags.
Two Example Tags.
Here, the Object has two tags called
To create tags, the user simply needs to locate the
TagAttribute towards the bottom of the Attribute Editor, while the desired Object is selected. There, one simply needs to add an
Elementby clicking the plus icon. As seen in the example above, it is possible for one Object to have multiple tags. Similarly, it is possible for multiple Objects to share the same tag(s).
To delete a tag, the user only needs to click the remove icon to the right of the tag.
There are several Nodes that deal with tags. These are:
It is important to note that tags added with the Nodes are treated separately from tags added in the
Attributes. This is because the tag is only added once executed in the Incari Player and does not interact in any way with the tags added in the Atribute Editor. So if a tag is added by a Node, it will not appear under the