On Mouse Button Down
Last updated
Last updated
On Mouse Button Down is an Event Listener Node used for executing a Logic Branch when a mouse button is pressed, either on a particular Object or anywhere in the Screen.
The Attributes allow the user to choose which mouse button will trigger the Event and whether the Event Base
is a specific Object or the entire Screen.
Scope: Scene, Prefab.
Note: Input Sockets only available when Event Base
is set to Object
.
Attribute | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Mouse Button
Drop-down
Whether the left, middle, or right button of the mouse will trigger the Logic.
Event Base
Drop-down
Whether the Logic will be triggered when the mouse button is pressed on a particular Object or anywhere in the Screen.
Object ID
ObjectID
The Object in which pressing a button triggers the Logic Branch.
Subscribe
(►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Object ID
ObjectID
The Object ID of the Object where the mouse button was pressed. If there is no Object on that part of the Screen, the output is the Object ID 00000000-0000-0000-0000-000000000000
.