# Set Language

## Overview

![The Set Language Node.](/files/7uE0q6thPIbwqkUVa8kG)

The **Set Language Node** sets the language being used on the execution of the **Node**. It can be selected in its **Attributes** or added in the **Input Socket**.

[**Scope**](/incari-studio/toolbox/overview.md#scopes): **Project**, **Scene**, **Function**, **Prefab**.

## Attributes

![The Set Language Node Attribute.](/files/RPF743hBQz9up7wpZNCn)

| Attribute  | Type       | Description                                                                                                  |
| ---------- | ---------- | ------------------------------------------------------------------------------------------------------------ |
| `Language` | **String** | The language to be set during the execution of the **Node**, if one is not provided in the **Input Socket**. |

## Inputs

| Input             | Type       | Description                                                           |
| ----------------- | ---------- | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**  | A standard **Input Pulse**, to trigger the execution of the **Node**. |
| `Language`        | **String** | The language to be set during the execution of the **Node**.          |
|                   |            |                                                                       |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Get Language**](/incari-studio/toolbox/localization/getlanguage.md)


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