> For the complete documentation index, see [llms.txt](https://docs.incari.com/incari-studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.incari.com/incari-studio/objects-and-types/scene-objects/primitives.md).

# Primitives

**Incari** has several types of **Primitives**, which are three-dimensional **Objects** that can add a realistic, immersive experience to a *User Interface*. They are found in the **Scene Outliner** and show up after the `+` button is clicked.

## Primitives

### Cube

![A Cube Object](/files/3u5940deLydfzW5g7YYY)

The **Cube**, a simple 3D geometric shape, has several **Attributes**.

| Attribute        | Description                                                                                                                                                                                     |
| ---------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Object`         | This section shows the name and type of the **Object**, in this case a **Cube**, as well as its `Opacity`, which determines how transparent or opaque the **Object** is.                        |
| `Transformation` | The features under this **Attribute** are `Position`, `Rotation`, and `Scale`. Each one of them can alter the location, rotation, and size of the **Cube Object** within 3D space respectively. |
| `Rotation Pivot` | Sets the point of rotation.                                                                                                                                                                     |
| `Cube`           | This section covers `Axis Division`, which segments the **Cube** into equal parts. While not visible, these segments would, for example, create a 1x1x1 **Cube** or 2x2x2 **Cube** and so on.   |
| `Material`       | The user can choose a **Material** file to customize the look of the **Cube**.                                                                                                                  |

### Cylinder

![A Cylinder Object](/files/syLNx8wRA1gzQQrLG4CF)

The **Cylinder**, a simple 3D geometric shape, has several **Attributes**.

| Attribute        | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Object`         | This section shows the name and type of the **Object**, in this case a **Cylinder**, as well as its `Opacity`, which determines how transparent or opaque the **Object** is.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| `Transformation` | The features under this **Attribute** are `Position`, `Rotation`, and `Scale`. Each one of them can alter the location, rotation, and size of the **Cylinder Object** within 3D space respectively.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| `Rotation Pivot` | Sets the point of rotation.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| `Cylinder`       | This section covers several editable aspects of a **Cylinder's** appearance. `Rows` set the number of rows, which segment the **Cylinder** horizontally. Essentially, this allows the user to choose how many edges/vertices there will be. For example, `Rows` = 3 would give a base shape of a triangle. The sample image has `Rows` = 10. At a certain point, around 22, the vertices are indeterminate and the base shape appears as a circle. `Columns` sets the number of columns, which segment the **Cylinder** vertically. `Radius` changes the radius of the bottom face, while `Top Radius` changes the radius of the top face. These essentially expand and retract the faces. `Height` changes the **Object's** length, elongating or shortening the **Cylinder**. |
| `Material`       | The user can choose a **Material** file to customize the look of the **Cylinder**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |

### Dome

![A Dome Object](/files/tTU80SUQHEeVTJW20e1W)

The **Dome**, a piece of a sphere with a flat bottom face, has several **Attributes**.

| Attribute        | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ---------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Object`         | This section shows the name and type of the **Object**, in this case a **Dome**, as well as its `Opacity`, which determines how transparent or opaque the **Object** is.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| `Transformation` | The features under this **Attribute** are `Position`, `Rotation`, and `Scale`. Each one of them can alter the location, rotation, and size of the **Dome Object** within 3D space respectively.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| `Dome`           | This section covers several editable aspects of a **Dome's** appearance. `Rows` sets the number of rows, which segment the **Dome** horizontally. In the sample image there are 10. If 1 was chosen, the **Dome** would appear as a pyramid with the top vertex representing the apex of the pyramid. It is easier to notice the different rows when `Rows` = 1-4. For any higher number, while the **Dome Objects** would appear more detailed, they would become indistinguishable from one another. `Columns` sets the number of columns, which segment the **Dome** vertically. Essentially, these define the number of vertices of the bottom face, so `Columns` = 4 would set the bottom face as a square and so on. `Radius` changes the radius of the bottom face. |
| `Material`       | The user can choose a **Material** file to customize the look of the **Dome**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |

### Plane

![A Plane Object](/files/4yFaLHcvZvsxQn8TRvV6)

A **Plane** is a flat rectangular **Object** that can still be moved along the Z axis in *3D* space.

| Attribute        | Description                                                                                                                                                                                                                      |
| ---------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Object`         | This section shows the name and type of the **Object**, in this case a **Plane**, as well as its `Opacity`, which determines how transparent or opaque the **Object** is.                                                        |
| `Transformation` | The features under this **Attribute** are `Position`, `Rotation`, and `Scale`. Each one of them can alter the location, rotation, and size of the **Plane Object** within 3D space respectively.                                 |
| `Rotation Pivot` | Sets the point of rotation.                                                                                                                                                                                                      |
| `Plane`          | This section covers several editable aspects of a **Plane's** appearance.`Rows` sets the number of rows, which segment the **Plane** horizontally. `Columns` sets the number of columns, which segment the **Plane** vertically. |
| `Material`       | The user can choose a **Material** file to customize the look of the **Plane**.                                                                                                                                                  |

### Sphere

![A Sphere Object](/files/vzAyzZj5BFiCpy2mK153)

The **Sphere**, a simple 3D geometric shape, has several **Attributes**.

| Attribute        | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Object`         | This section shows the name and type of the **Object**, in this case a **Sphere**, as well as its `Opacity`, which determines how transparent or opaque the **Object** is.                                                                                                                                                                                                                                                                                                                  |
| `Transformation` | The features under this **Attribute** are `Position`, `Rotation`, and `Scale`. Each one of them can alter the location, rotation, and size of the **Sphere Object** within 3D space respectively.                                                                                                                                                                                                                                                                                           |
| `Rotation Pivot` | Sets the point of rotation.                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| `Sphere`         | This section covers several editable aspects of a **Sphere's** appearance. `Rows` sets the number of rows along the longitude, like the segments of a colored beach ball. The sample image has `Rows` = 10. `Columns` sets the number of columns, essentially segments oriented along the latitude. The sample image has `Columns` = 10. The higher the numbers for each, the smoother the **Sphere** appears. `Radius` increases the radius of the **Sphere**, thus scaling it up or down. |
| `Material`       | The user can choose a **Material** file to customize the look of the **Sphere**.                                                                                                                                                                                                                                                                                                                                                                                                            |

### Spring

![A Spring Object](/files/MHqU3vfr89ECyhFgT16P)

The **Spring**, a three-dimensional coil-shaped **Object**, has several **Attributes**.

| Attribute        | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| ---------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Object`         | This section shows the name and type of the **Object**, in this case a **Spring**, as well as its `Opacity`, which determines how transparent or opaque the **Object** is.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| `Transformation` | The features under this **Attribute** are `Position`, `Rotation`, and `Scale`. Each one of them can alter the location, rotation, and size of the **Spring Object** within 3D space respectively.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| `Rotation Pivot` | Sets the point of rotation.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| `Spring`         | This section covers several editable aspects of a **Spring's** appearance. `Rows` sets the number of rows, which segment the **Spring** horizontally. The sample image has `Rows` = 10 and this can be further visualized by setting `Rows` = 3, which would show a **Spring** with triangular ends. `Columns` sets the number of columns, which sets how many 'kinks' the **Spring** has. This is better seen from a bird's eye view. For example, if `Columns` were set to 5, the shape from the top would be a pentagram. `Radius` increases or decreases the radius of the **Spring** ends, which is visualized as the **Spring** becoming thicker and thinner. `Height` elongates or shortens the space between the number of coils, or `Segments`. `Segments` sets the number of coils the **Spring** has. `Inner Radius` sets the radius of the internal space of the **Spring**, widening and compressing the coil. |
| `Material`       | The user can choose a **Material** file to customize the look of the **Spring**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |

### Torus

![A Torus Object](/files/MzGirYWGemEMzG8baDzV)

The **Torus**, a three-dimensional donut-shaped **Object**, has several **Attributes**.

| Attribute        | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| ---------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Object`         | This section shows the name and type of the **Object**, in this case a **Torus**, as well as its `Opacity`, which determines how transparent or opaque the **Object** is.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| `Transformation` | The features under this **Attribute** are `Position`, `Rotation`, and `Scale`. Each one of them can alter the location, rotation, and size of the **Torus Object** within 3D space respectively.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| `Rotation Pivot` | Sets the point of rotation.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| `Torus`          | This section covers several editable aspects of a **Torus's** appearance. `Rows` sets the number of rows, which segment the **Torus** horizontally. The higher the number, the smoother the surface. `Columns` sets the number of columns, which segment the **Torus** vertically. For example, if `Columns` were set to 4, then the number of sections would be 4 and the **Torus** would take a square-like shape. `Radius` increases or decreases the radius of the **Torus**. If one thinks of the **Torus** as many circular pieces patched together, it is the radius of these circles that is changed. This is visualized as the **Torus** becoming thicker or thinner. `Inner Radius` sets the radius of the internal space of the **Torus**. |
| `Material`       | The user can choose a **Material** file to customize the look of the **Torus**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |

## See also

* [**Material Editor**](https://github.com/cgi-studio-gmbh/incari-doc/blob/2025.1/modules/material-editor.md)

## External Links

* [*Cube*](https://en.wikipedia.org/wiki/Cube) on Wikipedia.
* [*Cylinder*](https://en.wikipedia.org/wiki/Cylinder) on Wikipedia.
* [*Dome*](https://en.wikipedia.org/wiki/Spherical_cap), or Spherical Cap, on Wikipedia
* [*Plane*](https://en.wikipedia.org/wiki/Plane_%28geometry%29) on Wikipedia.
* [*Sphere*](https://en.wikipedia.org/wiki/Sphere) on Wikipedia.
* [*Torus*](https://en.wikipedia.org/wiki/Torus) on Wikipedia.
