Primitives
Last updated
Last updated
Incari has several types of Primitives, which are three-dimensional Objects that can add a realistic, immersive experience to a User Interface. They are found in the Scene Outliner and show up after the +
button is clicked.
The Cube, a simple 3D geometric shape, has several Attributes.
The Cylinder, a simple 3D geometric shape, has several Attributes.
The Dome, a piece of a sphere with a flat bottom face, has several Attributes.
A Plane is a flat rectangular Object that can still be moved along the Z axis in 3D space.
The Sphere, a simple 3D geometric shape, has several Attributes.
The Spring, a three-dimensional coil-shaped Object, has several Attributes.
The Torus, a three-dimensional donut-shaped Object, has several Attributes.
Attribute | Description |
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Attribute | Description |
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Attribute | Description |
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Attribute | Description |
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Attribute | Description |
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Attribute | Description |
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Attribute | Description |
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Object
This section shows the name and type of the Object, in this case a Cube, as well as its Opacity
, which determines how transparent or opaque the Object is.
Transformation
The features under this Attribute are Position
, Rotation
, and Scale
. Each one of them can alter the location, rotation, and size of the Cube Object within 3D space respectively.
Rotation Pivot
Sets the point of rotation.
Cube
This section covers Axis Division
, which segments the Cube into equal parts. While not visible, these segments would, for example, create a 1x1x1 Cube or 2x2x2 Cube and so on.
Material
The user can choose a Material file to customize the look of the Cube.
Object
This section shows the name and type of the Object, in this case a Cylinder, as well as its Opacity
, which determines how transparent or opaque the Object is.
Transformation
The features under this Attribute are Position
, Rotation
, and Scale
. Each one of them can alter the location, rotation, and size of the Cylinder Object within 3D space respectively.
Rotation Pivot
Sets the point of rotation.
Cylinder
This section covers several editable aspects of a Cylinder's appearance. Rows
set the number of rows, which segment the Cylinder horizontally. Essentially, this allows the user to choose how many edges/vertices there will be. For example, Rows
= 3 would give a base shape of a triangle. The sample image has Rows
= 10. At a certain point, around 22, the vertices are indeterminate and the base shape appears as a circle. Columns
sets the number of columns, which segment the Cylinder vertically. Radius
changes the radius of the bottom face, while Top Radius
changes the radius of the top face. These essentially expand and retract the faces. Height
changes the Object's length, elongating or shortening the Cylinder.
Material
The user can choose a Material file to customize the look of the Cylinder.
Object
This section shows the name and type of the Object, in this case a Dome, as well as its Opacity
, which determines how transparent or opaque the Object is.
Transformation
The features under this Attribute are Position
, Rotation
, and Scale
. Each one of them can alter the location, rotation, and size of the Dome Object within 3D space respectively.
Dome
This section covers several editable aspects of a Dome's appearance. Rows
sets the number of rows, which segment the Dome horizontally. In the sample image there are 10. If 1 was chosen, the Dome would appear as a pyramid with the top vertex representing the apex of the pyramid. It is easier to notice the different rows when Rows
= 1-4. For any higher number, while the Dome Objects would appear more detailed, they would become indistinguishable from one another. Columns
sets the number of columns, which segment the Dome vertically. Essentially, these define the number of vertices of the bottom face, so Columns
= 4 would set the bottom face as a square and so on. Radius
changes the radius of the bottom face.
Material
The user can choose a Material file to customize the look of the Dome.
Object
This section shows the name and type of the Object, in this case a Plane, as well as its Opacity
, which determines how transparent or opaque the Object is.
Transformation
The features under this Attribute are Position
, Rotation
, and Scale
. Each one of them can alter the location, rotation, and size of the Plane Object within 3D space respectively.
Rotation Pivot
Sets the point of rotation.
Plane
This section covers several editable aspects of a Plane's appearance.Rows
sets the number of rows, which segment the Plane horizontally. Columns
sets the number of columns, which segment the Plane vertically.
Material
The user can choose a Material file to customize the look of the Plane.
Object
This section shows the name and type of the Object, in this case a Sphere, as well as its Opacity
, which determines how transparent or opaque the Object is.
Transformation
The features under this Attribute are Position
, Rotation
, and Scale
. Each one of them can alter the location, rotation, and size of the Sphere Object within 3D space respectively.
Rotation Pivot
Sets the point of rotation.
Sphere
This section covers several editable aspects of a Sphere's appearance. Rows
sets the number of rows along the longitude, like the segments of a colored beach ball. The sample image has Rows
= 10. Columns
sets the number of columns, essentially segments oriented along the latitude. The sample image has Columns
= 10. The higher the numbers for each, the smoother the Sphere appears. Radius
increases the radius of the Sphere, thus scaling it up or down.
Material
The user can choose a Material file to customize the look of the Sphere.
Object
This section shows the name and type of the Object, in this case a Spring, as well as its Opacity
, which determines how transparent or opaque the Object is.
Transformation
The features under this Attribute are Position
, Rotation
, and Scale
. Each one of them can alter the location, rotation, and size of the Spring Object within 3D space respectively.
Rotation Pivot
Sets the point of rotation.
Spring
This section covers several editable aspects of a Spring's appearance. Rows
sets the number of rows, which segment the Spring horizontally. The sample image has Rows
= 10 and this can be further visualized by setting Rows
= 3, which would show a Spring with triangular ends. Columns
sets the number of columns, which sets how many 'kinks' the Spring has. This is better seen from a bird's eye view. For example, if Columns
were set to 5, the shape from the top would be a pentagram. Radius
increases or decreases the radius of the Spring ends, which is visualized as the Spring becoming thicker and thinner. Height
elongates or shortens the space between the number of coils, or Segments
. Segments
sets the number of coils the Spring has. Inner Radius
sets the radius of the internal space of the Spring, widening and compressing the coil.
Material
The user can choose a Material file to customize the look of the Spring.
Object
This section shows the name and type of the Object, in this case a Torus, as well as its Opacity
, which determines how transparent or opaque the Object is.
Transformation
The features under this Attribute are Position
, Rotation
, and Scale
. Each one of them can alter the location, rotation, and size of the Torus Object within 3D space respectively.
Rotation Pivot
Sets the point of rotation.
Torus
This section covers several editable aspects of a Torus's appearance. Rows
sets the number of rows, which segment the Torus horizontally. The higher the number, the smoother the surface. Columns
sets the number of columns, which segment the Torus vertically. For example, if Columns
were set to 4, then the number of sections would be 4 and the Torus would take a square-like shape. Radius
increases or decreases the radius of the Torus. If one thinks of the Torus as many circular pieces patched together, it is the radius of these circles that is changed. This is visualized as the Torus becoming thicker or thinner. Inner Radius
sets the radius of the internal space of the Torus.
Material
The user can choose a Material file to customize the look of the Torus.