Valuedefines the text that will appear in the Text Object. This can be any sequence of characters that the font supports, including special characters such as emojis 😉.
background:linear-gradient(#FEE140 0%, #FA709A 100%);
Although you may already be familiar with the
ResolutionAttributes of the Camera Object, things work slightly differently with Text and Web Sprite Objects.
Resolutionrelates to the resolution of a physical piece of hardware ,i.e., a display. With Text and Web Sprite, however, both
Resolutionrelate to something which exists in virtual 3D space. So although, like Camera, the
SizeAttribute defines the Object's size in 3D space, the
ResolutionAttribute defines the resolution of the content that will be stretched to fit that space.
Font Familyallows you to select a generic font family (
sans-serif) or add your own custom font.
To add a custom font, simply drag it into the Asset Manager from your OS file explorer. To use that font, drag it from the Asset Manager onto the
Font FileAttribute of a Text Object in the Attribute Editor.
Alignment works like any other word processor. You can align your text to be left-aligned, centre-aligned or right-aligned, using the
Font Sizedefines the approximate height, in pixels, from the lowest descent to the highest ascent of a font.
Colors can be set in various ways in Incari and work very much like they do in other software. You can manually adjust the HSB / RGBA values or input a Hex Code, using their corresponding Color Attribute.
Additionally, Text also shares Common Attributes of the Sprite category; which are: