On Rotation Change

Overview

On Rotation Change is an Event Listener Node used for executing a Logic Branch when the Rotation of an Object changes.

Scope: Scene, Prefab.

Attributes

AttributeTypeDescription

Object

ObjectID

The Object in which a change of Rotation triggers the Logic Branch, if none is given in the Object ID Input Socket.

Inputs

InputTypeDescription

Object ID

ObjectID

The Object in which a change of Rotation triggers the Logic Branch.

Subscribe (►)

Pulse

An Input Pulse that needs to be triggered to start listening to the Event.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Rotation

Vector3

The new Rotation of the Object.

Object ID

ObjectID

The Object received as Input.

See Also

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