Unsubscribe

Overview

The Unsubscribe Node allows the user to disconnect, or unsubscribe, from an Event. It requires the ID of the Event the user wishes to unsubscribe from.

Scope: Scene, Function, Prefab.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Event ID

ObjectID

The ID of the Event the user wishes to unsubscribe from.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Example Usage

The following example shows how to properly configure the Unsubscribe Node with an Event.

Last updated