Get Opacity
Last updated
Last updated
Get Opacity returns the opacity of an Object in a Scene. The Object ID is given as input to the Node.
Scope: Scene, Function, Prefab.
Transparency (graphic) on Wikipedia.
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Object
ObjectID
The target Object, whose Opacity
you wish to return, if one is not provided in the Object ID
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object whose opacity you wish to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Opacity
Float
The opacity value of the Object.