Get Opacity

Overview

The Get Opacity Node.
Get Opacity returns the opacity of an Object in a Scene. The Object ID is given as input to the Node.

Attributes

Attribute
Type
Description
Object
ObjectID
The target Object, whose Opacity you wish to return, if one is not provided in the Object ID Socket.

Inputs

Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object whose opacity you wish to return.

Outputs

Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Opacity
Float
The opacity value of the Object.

See Also

External Links

Last modified 1mo ago