Get Opacity

Overview

Get Opacity returns the opacity of an Object in a Scene. The Object ID is given as input to the Node.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Object

ObjectID

The target Object, whose Opacity you wish to return, if one is not provided in the Object ID Socket.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object whose opacity you wish to return.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Opacity

Float

The opacity value of the Object.

See Also

Last updated