Occlusion Metallic Roughness.
Nameof the Material as well as the
Shading modeltype. It also sets the
Alphavalue if it is toggled on.
Alphachannel is additional to the RGB channels and adds a kind of transparency to the object by mixing the background and foreground colors. For example, if the
Alphavalue is set to 0.5, then this would result in a 50% mix of the object and its background, providing a somewhat see-through quality.
Texturewhich reflects the environment around an Object, meaning that the Object reflects the surface surrounding it (whether that be the background, another Object, or both combined.).
Textureto be "delayed" in either the x or y direction. The resulting "cut off" piece wraps around to the start of the image.
U offset (deg)moves the image from left to right (X-axis) and
V offset (deg)moves the image from bottom to top (Y-axis).
Normal Mapsets this surface and
Use Normal Maptoggles it on and off.
Albedosets the base diffuse color of the model.
Texturetakes any image to add any desired visual information.
Colorare combined. If
Blendingis set to 1 then 100% of the
Textureis displayed on the Object. If 0.5, then it displays a 50/50 ratio of
Specularis the point of reflection of the light source.
Colorsets the color of it.
Use Occlusiontoggles occlusion on and off.
Occlusion Texturesets an image for occlusion. Occlusion itself delivers shadow properties. Considering the RGB channels, Occlusion only uses the red channel (keep this in mind when making
Texturefiles). Even without a light source, the
Texturewill show up as a shadow and light on the Object, simulating a bright side and dark side. Occlusion makes it possible for the user to make a texture for an Object that simulates another Object throwing a shadow on the first Object.
Use Met. Rough.toggles metallic roughness on and off.
Met. Rough. Text...sets an image for metallic roughness to contribute to the overall texture of the metallic material.
Metallicdetermines how much the surface simulates a metal-like quality, appearing shinier and harder or rougher and duller.
Roughnessdetermines how rough an Object is, limiting or strengthening reflectivity.