Set Scene Environment Map
Last updated
Last updated
The Set Scene Environment Map sets the Environment Map of a Scene's Environment Lighting
Attribute in the Logic.
Scope: Scene.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Scene ID
SceneID
The ID of the Scene being referenced.
Texture ID
TextureID
The ID of the Texture to be used as the Environment Map.
Color
Color
The color the user wishes to set as a tint over the Environment Map.
Exposure
Float
The exposure value, or how bright or dark the Environment Map appears. This can be from 0 to infinity.
Rotation
Float
It sets the rotation, which ranges from 0 to 360 degrees. Basically, the beginning of the image of the provided Environment Map will be "delayed" in the x direction, moving it from left to right. The resulting "cut off" piece wraps around to the start of the image.
Tilt
Float
It sets the tilt, which ranges from -90 to 90 degrees. Basically, the beginning of the image of the provided Texture
will be "delayed" in the y direction, moving it from bottom to top. The resulting "cut off" piece wraps around to the start of the image.
Height
Float
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
It sets the projection height, where the ‘point of visualization’ starts. If set to 50%, this would be halfway from the bottom of the image and it would display upwards from there. To see a visual example of this, please refer to the video linked .