Set Scene Environment Map

Overview

The Set Scene Environment Map Node.

The Set Scene Environment Map sets the Environment Map of a Scene's Environment Lighting Attribute in the Logic.

Scope: Scene.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Scene ID

SceneID

The ID of the Scene being referenced.

Texture ID

TextureID

The ID of the Texture to be used as the Environment Map.

Color

Color

The color the user wishes to set as a tint over the Environment Map.

Exposure

Float

The exposure value, or how bright or dark the Environment Map appears. This can be from 0 to infinity.

Rotation

Float

It sets the rotation, which ranges from 0 to 360 degrees. Basically, the beginning of the image of the provided Environment Map will be "delayed" in the x direction, moving it from left to right. The resulting "cut off" piece wraps around to the start of the image.

Tilt

Float

It sets the tilt, which ranges from -90 to 90 degrees. Basically, the beginning of the image of the provided Texture will be "delayed" in the y direction, moving it from bottom to top. The resulting "cut off" piece wraps around to the start of the image.

Height

Float

It sets the projection height, where the ‘point of visualization’ starts. If set to 50%, this would be halfway from the bottom of the image and it would display upwards from there. To see a visual example of this, please refer to the video linked here.

Outputs

Output
Type
Description

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

See Also

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