# Set Scene Environment Map

## Overview

The **Set Scene Environment Map** sets the **Environment Map** of a **Scene's** [`Environment Lighting`](https://github.com/cgi-studio-gmbh/incari-doc/blob/2025.1/toolbox/objects-and-types/project-objects/scene.md) **Attribute** in the **Logic**.

[**Scope**](https://github.com/cgi-studio-gmbh/incari-doc/blob/2025.1/toolbox/incari/overview.md#scopes): **Scene**.

## Inputs

| Input             | Type          | Description                                                                                                                                                                                                                                                                                                 |
| ----------------- | ------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**     | A standard **Input Pulse**, to trigger the execution of the **Node**.                                                                                                                                                                                                                                       |
| `Scene ID`        | **SceneID**   | The ID of the **Scene** being referenced.                                                                                                                                                                                                                                                                   |
| `Texture ID`      | **TextureID** | The ID of the **Texture** to be used as the **Environment Map**.                                                                                                                                                                                                                                            |
| `Color`           | **Color**     | The color the user wishes to set as a tint over the **Environment Map**.                                                                                                                                                                                                                                    |
| `Exposure`        | **Float**     | The exposure value, or how bright or dark the **Environment Map** appears. This can be from 0 to infinity.                                                                                                                                                                                                  |
| `Rotation`        | **Float**     | It sets the rotation, which ranges from 0 to 360 degrees. Basically, the beginning of the image of the provided **Environment Map** will be "delayed" in the *x* direction, moving it from left to right. The resulting "cut off" piece wraps around to the start of the image.                             |
| `Tilt`            | **Float**     | It sets the tilt, which ranges from -90 to 90 degrees. Basically, the beginning of the image of the provided `Texture` will be "delayed" in the *y* direction, moving it from bottom to top. The resulting "cut off" piece wraps around to the start of the image.                                          |
| `Height`          | **Float**     | It sets the projection height, where the ‘point of visualization’ starts. If set to 50%, this would be halfway from the bottom of the image and it would display upwards from there. To see a visual example of this, please refer to the video linked [here](https://www.youtube.com/watch?v=7axPpWTcFrw). |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Set Scene Environment Color**](https://docs.incari.com/incari-studio/toolbox/incari/scene/setsceneenvironmentcolornode)
