Set Scene Environment Map
Last updated
Last updated
The Set Scene Environment Map sets the Environment Map of a Scene's Environment Lighting
Attribute in the Logic.
Scope: Scene.
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| SceneID | The ID of the Scene being referenced. |
| TextureID | The ID of the Texture to be used as the Environment Map. |
| Color | The color the user wishes to set as a tint over the Environment Map. |
| Float | The exposure value, or how bright or dark the Environment Map appears. This can be from 0 to infinity. |
| Float | It sets the rotation, which ranges from 0 to 360 degrees. Basically, the beginning of the image of the provided Environment Map will be "delayed" in the x direction, moving it from left to right. The resulting "cut off" piece wraps around to the start of the image. |
| Float | It sets the tilt, which ranges from -90 to 90 degrees. Basically, the beginning of the image of the provided |
| Float | It sets the projection height, where the ‘point of visualization’ starts. If set to 50%, this would be halfway from the bottom of the image and it would display upwards from there. To see a visual example of this, please refer to the video linked here. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |