Incari Studio
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After creating a Project from Incari Hub, Incari Studio starts and loads this newly created empty Project.
The Interface is composed of the Viewport and the Modules. The Viewport contains what will be displayed when the Project is played and the different Modules offer distinct functionalities to work in the Project. For a detailed description of each Module, see the Modules category of the Documentation on the left-hand side index. This page deals with all the possibilities that Incari offers in order to accommodate the user's preferences regarding the Interface.
When starting a new Project, the Incari Studio Interface looks as in the following image:
There are many Modules available in Incari Studio. The user can show or hide any Module at their discretion in order to customize their workspace. There are several ways of changing the visibility of Modules:
Modules can be made visible from the View
menu in the top bar.
Modules can be shown or hidden by right-clicking the top bar and selecting or deselecting them.
Modules can be hidden by clicking the x
in the top right corner of each of them.
Besides giving the option to choose which Modules are visible, Incari Studio gives the user total freedom to customize how the visible Modules are organized. Particularly, their position and size can be set by the user.
Moreover, Modules can be docked together and then accessed via the tabs that are automatically created.
Modules can also be used as independent windows, which can be very useful when working with more than one computer screen.
Modules that are individual windows can be locked so they do not dock on the main Incari Studio Interface. This is done by clicking on the lock icon that appears on the top-right of a Module that is displayed as an independent window.
This way, the Interface of Incari Studio can be customized in the way that best suits the user and their work.
The Viewport shows the visual aspects of a Scene or Scene2D. An Object's visibility is governed by the Scene Outliner. A hidden Object will not appear in the Viewport.
The Viewport also has two floating toolbars which allow the user to enact changes within its bounds. These can affect the Objects themselves or simply alter the way they are presented. These transformations can be done on either a local or a global level, which is explained in greater detail here. They vary slightly between Scenes and Scene2Ds. The above image shows the Viewport in a Scene.
There is a gizmo in the upper right-hand corner which allows the user to move the view of the Viewport around.
The toolbar at the bottom has seven icons. These correspond to Select
, Translate
, Rotate
, Scale
, Local Global
, Grid
, and Headlight
, respectively. The gif above demonstrates what changes visually when each feature is selected. An eighth icon, Leave look-through mode
, appears only when one has entered Look-through Mode
. This can be done by right-clicking a Camera Object and selecting it, or pressing Ctrl+Space
when the Camera is selected.
At the top-left of the Viewport is the second toolbar, which governs Player view
and Editor view
. It defaults to Editor view
, but when Player view
is selected, the user can see what the Scene looks like in Incari Player without running the Project. This saves time and maximizes efficiency.
In Player view
, it is possible to zoom in and out by clicking the icons or scrolling up and down on the mouse or a device's touchpad. One can also pan, not just by clicking and dragging the scrollbars to the right and bottom of the Viewport, but also by holding down a mouse's middle button and moving the mouse around.
The toolbar at the bottom governs the enabling of the Grid
. The gif above shows how this looks like when clicked on and off.
At the top-left of the Viewport is the second toolbar, which governs Player view
and Editor view
. It defaults to Editor view
, but when Player view
is selected, the user can see what the Scene looks like in Incari Player without running the Project. This saves time and maximizes efficiency.
In both Editor view
and Player view
, it is possible to zoom in and out by clicking the icons or scrolling up and down on the mouse or a device's touchpad. One can also pan, not just by clicking and dragging the scrollbars to the right and bottom of the Viewport, but also by holding down a mouse's middle button and moving the mouse around.