# Ultrahaptics Stop

## Overview

![The Ultrahaptics Stop Node.](https://1553081948-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FU990HLHWA30dTfELtDUK%2Fuploads%2Fgit-blob-65c52fea884ea087f8bf7313b365f9333fba9035%2Fultrahapticsstopnode20241.png?alt=media)

The **Ultrahaptics Stop Node** stops the currently playing haptic if there is one.

[**Scope**](https://docs.incari.com/incari-studio/overview#scopes): **Scene**, **Function**, **Prefab**.

## Inputs

| Input             | Type      | Description                                                           |
| ----------------- | --------- | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse** | A standard **Input Pulse**, to trigger the execution of the **Node**. |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Ultrahaptics Play**](https://docs.incari.com/incari-studio/toolbox/incari/ultrahaptics/ultrahapticsplay)

## External Links

* [**UltraLeap Documentation**](https://docs.ultraleap.com/)
