Ultrahaptics Stop
Overview
The Ultrahaptics Stop Node stops the currently playing haptic if there is one.
Scope: Scene, Function, Prefab.
Inputs
Outputs
See Also
External Links
Last updated
The Ultrahaptics Stop Node stops the currently playing haptic if there is one.
Scope: Scene, Function, Prefab.
Last updated
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.